Abyssal Speedmapping Session #18


  • Project Name: Abyssal Speedmapping Session #18
  • Game:  Doom 2
  • Engine: Boom
  • Game Type: SP
  • Total Maps: 20
  • Total Contributed: 1
  • Status: Released
  • Release Date: 5/24/15


20 maps made during the 18th Abyssal Speedmapping Session in the space of two or three hours. Each mapper had 3 themes to choose from:

–  Texture pack: Nick Baker recolors

– 2048×2048 playable area limit

– 1300 linedef limit

I was about 40 minutes late to this speedmapping session, so I really had to haul ass and not think too hard about what I was doing. Of course I still did it sometimes so the map ran a bit into Alfonzo-Time(tm), taking me about 3 hours and 20 minutes to finish. I chose to use all 3 themes for this map.

Screenshots Map Name Map Slot Comments
 may_aquatic_hellzone_1 May’s Aquatic Hellzone Map13 On this particular evening May was being a Grumpy Gus the likes of which has never seen before. “YOU BETTER GODDAMN DO AS I SAY OR I SMASH YOUR ASS INTO PASTE” May barked at her anime pirate underlings.   “IVE GOT A CHIPP ON MY SHOULDER LIKE YOU WOULDN’T BELIEVE, SO IT’S IN YOUR BEST INTEREST TO TURN THIS BUMBLEFUCK SEA-TOWN INTO A REAL MEAN HELL HOLE.”


 Download: Abyssal Speedmapping Session #18


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