Doom 2 The Way id Did


  • Project Name: Doom 2 The Way id Did
  • Game:  Doom 2
  • Engine: Doom2.exe
  • Game Type: SP
  • Total Maps: 32
  • Total Contributed: 2
  • Status: Released
  • Release Date: 12/23/13


The second “twid” project, which tackles Doom 2 as if the real Doom 2 didn’t exist. The project had a promising start when it was first announced, many mappers replied saying how excited they were about it and they promised to make maps. Well it turns out most of them were filthy liars hahaha!!!!!!!!! The project stagnated a few months into development, and from there virtually no work was done on it for an entire year. It was only when our resident human Slige named Tarnsman decided to spew out maps at a blazing pace is when the project finally came back to life. It was around that time I caught wind of the project only needing a few more map slots to be filled, and so I volunteered to make a map for it, not really expecting myself to make anything worth-while for it. It turns out the map I made was actually pretty good! It certainly wasn’t easy, but it was a lot of fun and I feel like I learned a lot from studying, and trying to emulate Sandy Petersen’s mapping style.


Screenshots Map Name Map Slot Comments
loadingbay-1loadingbay-2 Loading Bay Map01 Another Sandy Petersen style map, but this time it’s for the dreaded map01 slot. I say dreaded, because getting this map up to snuff compared to the real map01 was pretty rough. Many of us DTWID mappers took shots at making a map01, and all of them fell short, including mine. However, I tried about 5 more times before I finally caught on to something, and even then it wasn’t a cakewalk. The map went through many revisions taking in numerous feedback from our team of mappers, and it was even tested and adjusted for competitive 1on1 play. All in all, it was a huge pain in the ass, but it was cool to get a map of mine for map01!
sanctum-1sanctum-2sanctum-3 The Sanctum Map18 The first map that I made for D2TWID, mapping in the style of Sandy Petersen. This map certainly takes a little inspiration from The Courtyard and The Citadel, but for the most part I tried to be as original as possible. Making the layout for this got pretty complicated, because I wanted the player to be able to complete the map using a variety of different routes, and even being able to skip a lot of content through secrets.


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