Added three new entries to the Maps & Mods section today, which are:
32in24-16 !! The Beta That Never Goddamn Ends!!
Super Mayhem 17!! It Mario Time!!!
Counter-Goat Initiative 2!! Gaots!!
and speaking of betas that never end, I updated the page for Back to Saturn X Episode 2
Added some pages for my Mario Maker levels, and the links to my Worms Armageddon levels now lead to their entries on the Worms Map Database.
I added a page for my newly uploaded level Steep Town, which was submitted to the Vinesauce 2016 Doom Level Contest. This uploaded version has additional areas and is overall much more polished than the one I submitted to the contest. CHECK IT OUT DUDE!!!!!!!!!!!!!!!!!!!!!!!!!!
Doom’s 23rd birthday came around two days ago, and with it yet another installment of Doomworld’s Cacowards. Among the 11 winners was my very own Heretic project, Elf Gets Pissed! John Romero also received a physical Cacoward courtesy of Linguica, which is pretty sweet:
Aside from that, I added a page for a single map I’ve recently released: Mappy’s Inside Story. It’s a fairly cruel level, watch out dude!!
Added a new section to the Maps & Mods page, it has skins, texture packs, and other things listed. CHECK IT OUT IT’S AT THE BOTTOM
Alfonzo just released the compiled wad for The Mionic Donut’s birthday maps, me and 7 other dudes participated and whipped up some Red Velvet maps for TMD’s annual closer-to-death day. CHECK IT OUT YEAH https://rottking.wordpress.com/maps4tmd/
Yeah I know, I should have released this thing ages ago, but hey better late than never right?!!? It’s still just a beta version, but head on over to the Metal Slug Doom page for more info!
Three of the Duke Nukem 3D map pages over at the maps & mods section have been added finally. BOY I’M SLOW AS HELL!!!
Whoa hey once again I’ve neglected this main page here, so I thought I’d post something to fill the gaping void I’ve created. The Heretic episode I’m working on has made some progress! I’ve thrown out the old e1m1 and replaced it with a newer map, e1m2 is nearly finished, and I’ve pushed back the old e1m3 to e1m4. This just leaves e1m5 and e1m8 to be started, and e1m7 to be finished. I’ll most likely have a guest mapper fill the secret map slot, e1m9.
After setting up this site and sitting on it for almost a year, I’m finally getting around to fleshing out all the project pages in the Maps & Mods section. Most of them are up now, but some still need more in-depth map descriptions and comments about them, it’s getting there though!